AI Insights · Timothy · July 2022
Top 5 High Fantasy Games on Android in the UK, Q2 2022
In Q2 2022, the top high fantasy games on Android in the UK demonstrated varying trends in weekly downloads, revenue, and active users. Here's a closer look at the performance of these leading titles.
In the second quarter of 2022, the top high fantasy games on Android in the United Kingdom showcased diverse trends in their performance metrics. Here's a detailed look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Coin Master from Moon Active saw its weekly revenue steadily increase, peaking at approximately $445K in the final week of June. Weekly downloads fluctuated, starting at about 20K in late March and dropping to around 14K by the end of June. The game maintained a stable number of weekly active users, averaging around 155K throughout the quarter.
MIR4 by Wemade Co., Ltd had a significant decline in weekly revenue, starting at around $286K in late March and falling to about $186K by the end of June. Weekly downloads were minimal, with numbers dropping from around 146 to 90 over the quarter. The game’s weekly active users also saw a downward trend, decreasing from approximately 1.1K to 923.
Evony: The King's Return from TG Inc. experienced fluctuations in weekly revenue, with a peak of about $172K in early April and a low of around $116K in early June. Weekly downloads decreased sharply from about 21K in late March to around 7K by the end of June. Active users followed a similar downward trend, starting at around 80K and dropping to approximately 51K.
RAID: Shadow Legends by Plarium Global Ltd showed a varied performance in weekly revenue, peaking at approximately $142K in late April and stabilizing around $100K by the end of June. Weekly downloads increased from about 4K in late March to a peak of around 8K in late May, before declining to approximately 4.5K by the end of June. The game’s weekly active users saw a gradual increase, reaching a peak of about 20K in late May.
Clash of Clans from Supercell experienced fluctuations in weekly revenue, with a notable peak of approximately $158K in early May and another peak at around $109K in late June. Weekly downloads ranged from around 6K to 7K, with a peak of about 7.4K in early May. The game maintained a high number of weekly active users, averaging around 660K throughout the quarter.
These insights highlight the dynamic nature of the high fantasy gaming market on the Android platform in the UK. For more detailed analytics and trends, visit Sensor Tower.